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Few things are more key to Mario + Rabbids Sparks of Hope than the titular sparks — basically just lil’ guys with silly faces who help you out in battle. Across the game’s five distinct planets, you’ll meet 30 sparks, each of which has a unique pairing of an active and passive ability.
Most sparks are good. Some are great. A handful will likely collect dust in your inventory. (You can level sparks up by expending star bits or using a star potion, though.) Initially, each character can only equip one spark at a time, but you’ll soon get the option to slot two per party member.
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If want you unlock the full potential of the game’s deliciously robust tactical combat, finding all 30 sparks is imperative. Here’s the full list of every spark in Mario + Rabbids Sparks of Hope, alongside some information on what they do in battle and where you can find them:
Beacon Beach sparks
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- Starburst: Increases how much damage you deal for a turn and reduces how much damage you receive, and also grants those affects to party members in your vicinity. (Mario starts with Starburst)
- Reflector: Reflects a portion of any damage you receive back at the enemy who dealt it, plus buffs your weapon damage. (Complete the tutorial to unlock Reflector)
- Pyrostar: Gives your weapon bonus fire damage for a turn and makes you immune to the burn status effect. (You get Pyrostar through the main story)
- Aquanox: Gives your weapon bonus water damage for a turn and makes you immune to the splash status effect. (You get Aquanox through the main story)
- Toxiquake: Creates a succession of toxic-imbued shockwaves, which damage nearby enemies, and also makes you immune to the ooze status effect. (You get Toxiquake through the main story)
- Exosphere: Reduces any damage you receive on the following enemy turn and passively increases how much damage you deal with dashes, stomps, and other movement abilities. (Edge starts with Exosphere)
- Screech: Pushes enemies away from you and increases how much critical hit damage you deal. (Finish Beacon Beach’s secret zone to get Screech)
- Electrodash: Imbues your dashes with electric damage for a turn and makes you immune to the shock status effect. (Complete the “From Bad to Worse” side quest to get Electrodash)
- Aquadash: Imbues your dashes with water damage for a turn and makes you immune to the splash status effect. (Complete the “Cheep Beats and Bleepbeats” side quest to get Aquadash)
Pristine Peaks sparks
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- Cryobolide: Gives your weapon bonus ice damage for a turn and makes you immune to the frostbite status effect. (You get Cryobolide through the main story)
- Ethering: Depending on Ethering’s level, it turns you invisible for a turn or two, which prevents enemies from attacking you. Also, your dashes are stronger. (You get Ethering through the main story)
- Electroid: Gives your weapon bonus electric damage for a turn and makes you immune to the shock status effect. (You get Electroid through the main story)
- Pyrogedden: Deals fire damage to all enemies in an area, and protects you from suffering the burn status effect. (You get Pyrogedden for finishing the first battle in the Winter Palace)
- Vampdash: Gives your dash a health-siphoning effect for a turn, plus increases how much damage you deal with dashes. (Finish Pristine Peaks’ secret zone to get Vampdash)
- Regenesis: Restores a significant percentage of your health for a set number of terms, depending on its plus, plus increases your max health. (Complete the “Hide n’ Squeak” side quest to get Regenesis)
- Zephystar: Gives your weapon bonus wind damage for a turn and makes you immune to the gust status effect. (Complete the “Dr. Vent’s Frozen Oddity” side quest to get Zephystar)
Palette Prime sparks
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- Glitter: Pulls enemies toward you and increases your weapon damage. (You get Glitter through the main story)
- Electrogedden: Deals electric damage to all enemies in an area, and protects you from suffering the shock status effect. (You get Electrogedden through the main story)
- Zephyrquake: Creates a succession of wind-imbued shockwaves, which damage nearby enemies, and protects you from suffering the gust status effect. (You get Zephyrquake through the main story)
- Wildclaw Master: Summons a wildclaw ally and reduces how much damage you take. (Finish Palette Prime’s secret zone to get Wildclaw Master)
- Vampastra: Your next attack deals more damage, has a higher chance of landing as a critical hit, and will restore a portion of damage you deal as HP. (Complete the “Bury the Hatchet” side quest to get Vampastra)
- Zephyrdash: Imbues your dashes with wind damage for a turn and makes you immune to the gust status effect. (Complete the “A Dryad’s Dream” side quest to get Zephyrdash)
Terra Flora sparks
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- Aquaquake: Creates a succession of water-imbued shockwaves, which damage nearby enemies, and protects you from suffering the splash status effect. (You get Aquaquake through the main story)
- Pulser: Revives nearby allies and increases how much healing you receive. (You get Pulser through the main story)
- Cryogedden: Deals ice damage to all enemies in an area, and protects you from suffering the frostbite status effect. (Finish Terra Flora’s secret zone to get Cryogedden)
- Toxicomet: Gives your weapon bonus toxic damage for a turn and makes you immune to the ooze status effect. (Complete the “Quest for Courage” side quest to get Toxicomet)
- Oozer Master: Summons an oozer ally, plus applies the silence status effect to any toxic attacks. (Complete the “Sullivan’s Despair” side quest to get Oozer Master)
Barrendale Mesa sparks
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- Gargantu-Fan: Without spoiling the fun, Gargantu-Fan creates a shockwave that deals massive damage, and also gives you a health boost. (You get Gargantu-Fun through the main story)
- Squashette Master: Summons a squashette ally and increases your max HP. (Finish Barrendale Mesa’s secret zone to get Squashette Master)
- Scoper Master: Summons a scoper ally and increases your chance of landing a critical hit. (Complete the “Tortured Artist” side quest to get Scoper Master)