- Joined: Oct 24, 2012
- Last Login: Oct 21, 2022, 2:34pm EDT
- Posts: 70
- Comments: 103
Clayton is a Video Producer, who edits shows including Overboard and Monster Factory. Before that, he made videos for websites including Talking Points Memo, LiveScience, Space.com, and Vocativ. Disclosure: Clayton produced and edited a horror movie called Exposure. He is not directly involved in any horror movie coverage at Polygon.
Share this profile
Comment 6 recs
If you have HBO Go, you can stream it there right now!
Comment 3 replies, 1 rec
Does anyone else think that Jon Snow’s so called "plot armor" is actually a real part of the plot at this point? I can’t believe the shows creators wouldn’t think it’s silly that he survives volley after volley of arrows, standing in the middle of two calvary charges, just happens to get pulled out of the pile of bodies instead of trampled, etc. There were also multiple shots of some guy charging at him, seemingly about to kill him, when suddenly someone on his side charges in and stops them. To me it looked like a man with a death wish who, in an almost comical way, couldn’t die no matter how reckless he was.
And this all happens the night after he tells the Red Lady he doesn’t want to come back and she tell him it’s out of her control (and so it’s also out of his control).
Comment 1 reply, 3 recs
Acquisitions Inc. / Adventure Zone crossover plz thx bye
I agree with what you say about teasers, but Terminator 2 was a special case. Remember that before the movie came out, everyone still thought of Arnold as the villain in the series.
While I have no doubt that today Hollywood wouldn’t be able to keep itself from hinting at that big of a twist in the trailers, that example is specifically from a marketing campaign trying not to reveal too much in order to hide the twist.
Comment 1 reply, 1 rec
The extra cool part about this set? It was designed and voted on by Lego fans!
The original design was even bigger so Lego asked them to make a more economical design, but as a Lego fan the fact the sets are being design by fans and turned into real products is just the coolest.
Comment 1 reply
It’s really bad right now because it’s the beginning of a console generation. Right now the specs of the new consoles are very close to a mid to high end machine and that often translates to very high minimum specs for PC games. Since all consoles have the same specs, developers can really squeeze a lot of out the hardware knowing what every consumer has. With PCs on the other hand, you have a massive range of variation in PC specs, so you have to set a higher minimum to anticipate inefficient builds (like a fast processor but a slow graphics card).
But just like with the last generation, after a few years the opposite will be the case, with most gaming PCs having specs way ahead of the consoles and therefore a lot more headroom for developers to work with and lower minimum specs. And since these consoles are the most PC-like yet (as far as their hardware goes) most games developed for console will end up on PC.
But to each his own, I haven’t felt the need to pick up a next gen console yet because I can game on the PC I recently upgraded for less than a WiiU. And many of the genres I enjoy (tactical RPGs, strategy games) are best represented on the platform.
Comment 1 reply, 16 recs
I think the game relies on both deduction and the ability to bluff effectively. But we also discovered after a few games how important hiding your identity is for the reason you outlined, which caused our strategies to evolve after every game.
For example, at first we believed the troublemaker should always announce first since they couldn’t have been switched themselves. If one of the players they switched was a werewolf they’ll immediately out the other player. But in the next game someone pretended to be the troublemaker and caused the werewolf to out themselves. Suddenly claiming to be a character too early became dangerous, and you had to rely more on trusting a player and less on deduction.
It can also helps to have the insomniac, so someone always knows who they are, and a seer who can effectively check someone’s claim. Maybe our friends just got tired of the meta gaming in The Resistance, but we enjoyed the jolt of randomness One Night adds (but I think it’s totally fair if your group felt it was too much)
Comment 2 replies
Recently my friends have been playing a lot of One Night Werewolf and I think it’s an extremely well designed game that’s fast and easy to learn.
One of todays most popular board game genres are hidden identity games. The Resistance, Mafia, Battlestar Galactica, and the original Werewolf all use a similar mechanic where all the players are ostensibly on the same side even as they know a number of the players are secretly traitors working against the group. As a traitor, you work with your fellow teammates to cast doubt on others while keeping suspicion off yourself and your teammates (the other team’s objective is to find these traitors except they don’t know who’s on there team). It’s very fun and can even get quite intense as accusations fly and you’re bluffing and deduction skills are put to the test.
What makes One Night Werewolf so great is that it strips down this idea to its core all while getting rid of a lot of issues this type of game can have. The original Werewolf and Mafia require about 10 players minimum and slowly eliminate players (no game is fun if you get kicked out in the first 5 minutes). The Resistance can get bogged down in arguments that can make it a little too heated for some people. And while you can’t get eliminated in the game, you can effectively be outed and then the rest of the game is moot for you (also not much fun). A single game of One Night Werewolf takes 10 minutes or less. In fact it has too, because it runs on a timer (there’s a great app for smartphones that takes care of this and the ‘set up’ phase all these games require). This time pressure makes the accusations and counter accusations a lot more fun. It also throws the whole mechanic for a loop by adding the possibility that the role you believe you are has been switched by another player.
It’s insanely fun for both casual players, who will completely understand it after the first game, and hardcore boardgamers, who I suspect will play one game after the other like my friends do.
Comment 2 recs
I had just assumed that because the game had character creation that it would allow you to choose your gender. I imagine this was a case of the studio wanting to save money and time not doing he/she gendered lines and changing specific story elements, which is becoming a lamer and lamer excuse if you’re going to have custom character creation anyway.
I just beat Risk of Rain the other day and it’s a stellar game. The absurd number of you can get made each play through feel different, especially when you get a crazy combo (like one that causes enemies to blow up when they die and another that creates ghosts from destroyed enemies. Pretty quickly a mob of baddies turns into an inferno of spiritual carnage where I can pretty much just sit back and watch). The music and graphical style were also neat, so I’m definitely happy to see it recognized.
Comment 1 rec
My friend and I used to play C&C Renegade all the time online. Sure, it was a terrible single player game, but the multiplayer somehow just worked. Everything was connected in a way that made the overall game feel very tactical. Destroying buildings in your opponents base affected all their players: destroy the barracks, no special infantry units. Destroy the armory, no tanks.
The games main resource, which was used to buy equipment and vehicles during a match, was auto gathered by one of the buildings in your base. Target that and you cut off your opponents resources. But the games size made it possible to feint, distracting your enemy while you snuck in the back with a nuclear missile beacon. Expensive, but it made even a single infantry unit dangerous. Or you could just siege the enemy base with tanks and repair men. The money incentive for helping out the team meant a lot of these tactics just happened organically.
I’m glad this is being made and hoping that since it’s free, there will be a big enough community to sustain it. MAG had some epic battles and the Battlfield games use vehicles really well, but nothing quick clicked the way Renegade did. Looking forward to it!
Comment 1 reply, 15 recs
I made a commitment when playing XCOM: Enemy Within this year not to start over a mission when I lost a soldier. It certainly made the game even harder, but each missions impact was that much greater. Taking out the alien that cost me a soldier was so very much more satisfying than reloading the mission, even if it meant I would have to start leveling up a new sniper or medic to replace the one I’d lost (which was rewarding in its own way). When I played XCOM: Enemy Unknown, I didn’t even realize their was a memorial to fallen soldiers, but seeing it near the end of my play through of the expansion was actually sort of poignant. Beating the game wasn’t about saving the world anymore: it was about making these soldiers sacrifices worth it.
And it was all the sadder because I named all my soldiers after dogs I knew. You will be missed Sgt. Peanut.
Best game I’ve ever played about being a mother badger. Almost had me in tears at the end.
Procedural generation seems like the only viable path for small developers in the future, so I’m hoping the technology can be improved to avoid the ‘random sameness’ that can sometimes creep in. My hope for No Man’s Sky is that the developers let the algorithm for generating planets go really crazy at times, generating planets with crushing gravity and the massive, sturdy animal life that can survive that, to toxic Venus-like worlds, ocean planets, dead planets with forest moons, and finely tuned ecosystems that can be… disrupted if you bring in some invasive species.
Basically, I’m hoping it creates things even the developers would be surprised to see.
Comment 1 reply
Just the other day I sat down to play FTL again for the first time in months and managed to finish my mission (granted, this was on Easy, but still) and it reminded me how much I loved the game all over again so this news was perfectly timed to get me seriously hyped up.
Pretty sure I didn’t just imagine the significantly shorter boot speeds and in-game loading times once I added an SSD to my rig. But I don’t think it’s something you can expect to budget for in a PC for $500 or even $600.
Comment 1 reply, 4 recs
Comment 1 rec
So is this like, World War 7 in the Call of Duty timeline?
Comment 1 rec
There was a great article in the last issue of Killscreen about the hunt for bigfoot in GTA. Kinda feel bad this article in the New Yorker is getting all the attention for it instead.
Dungeon of the Endless sounds like it could be an innovative take on two genres and the art style is rad.
Comment 1 rec
Honestly curious: do you not consider this type of misogyny offensive or is it that it’s not important to the gameplay? I.e., if a game was extremely racist, would you be mad at a reviewer criticizing that part of the game for 1/4 of the review?
Loved the comparison to Paul Verhoeven films. Powerful themes and memorable drama can be contained in a very silly package.
This just makes me want a Starship Troopers game from Volition.
I named all my soldiers after cats I knew. Lt. Bobo and Col. Juan Pablo knew how to get shit done and it was devastating to lose Olivia.
Da bad guys are in deaaar!
(Totally forget it was him!)
I guess I’d point to the example of games like Rogue Legacy or Saints Row 4. Those characters are doing dangerous things, but since video games are imaginary, pretend worlds that don’t have to be exactly like the real world, the creators could put in female main characters no problem.